

The game ends when one player has conquered all of the provinces on the map.Ĭall to Arms is a simple but addicting game that is sure to provide hours of fun. Each turn, players can move their units, attack other units, and perform other actions. Once a player has captured the capital, they can then conquer the rest of the province.Ĭall to Arms is a turn-based game, meaning that each player takes turns making their moves. To do this, players must first capture the capital city of each province. The objective of the game is to conquer all of the provinces on the map.

The game can be played against other human players, or against computer-controlled opponents. Players can move their units around the map, and attack other units or provinces. Each square represents a province, and each province can contain multiple territories. The game is played on a map of Europe, divided into squares. The game is a real-time strategy game set in World War II. It's a solid beer-and-pretzel board wargame for the computer that's worth a look.Call to Arms is a 1982 DOS game developed and published by Strategic Simulations, Inc. On the other hand, if you enjoy Risk or even chess, give Call to Arms a try. If you prefer complex wargames with a lot of statistics and realistic features, this isn't a game for you. In the end, Call to Arms' limited gameplay is both a boon and a bane to wargamers, depending on what kind of game you want. When one player captures all the territories on the map, the game ends. After you finish your turn, the computer than makes moves and calculates combat losses and wins, updating the number of units in each territory for the next round. Gameplay in Call to Arms is perhaps best described as a "numbers" wargame: orders are limited to reinforce, attack, and pull, plus choosing the number of units to carry out each of these orders. There are only 2 maps to choose from: Europe in 1942 and Scotland in 1750, but at least you can toggle various options to make the game more replayable, such as random assignment of countries and the number of initial force in each.

One of the first abstract wargames ever made, Call to Arms is unfortunately not among the best, although it is by no means a bad game.
